User research
Interview
Wireframing
UIUX Design
Prototyping
Design System
Love Bite is a online bag authentic verfication platform for handbags owner. The product is still in the ideation stage where I was appointed to assist in delivering hi-fidelity protoype and developing a design system. The goal is to achieve minimal viable products(MVP).
Helps handbags owner to get authentic check & verification quickly and easy through online.
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I conducted an interview session with the client to further understand the users/customers’ persona & characteristics.
After the interview, the following are the ideal user profile and user story that I used as the main reference to design the dashboard prototype:
“I want to get a reliable legitcheck certificate quickly and easily. So I can resell my current branded bag & buy a new one.”
“It is hard to find a physical legit check store nearby my housing area. How should I send my bag for a legitcheck quick and easy before I sell it?”
“My buyer requested me to provide a valid legitcheck certificate for my branded handbags before she agree to buyover the bags. She has worry on the reliability of the bags.”
I have perform a user journey map to better reflect on the action and decision make by the handbags owner throughout the entire process.
The goal of this entire project is to achieve the following:
In order to achieve MVP, I have concluded with some features that must be included in the platform at this stage:
We have tried out a few versions of the onboarding screen to test it out which would give the best experience to the user to try out the application without many barriers and resistance. We started from design V1.0 and revised it to V3.0 after going through some usability testing with the user as we encountered a few bad experiences in the design V1.0 & V2.0.
To make the user feel as simple as 1,2,3 in using the application, I have created the Progress Bar for the user to have an overview of the entire process to create authentic requests this would result in a better conversion rate for the user to complete the task.
Besides that, I have included “Tooltips” for the icon to display the meaning of the icon when the user hovers on it to avoid user confusion.
Upon applying the psychological principle of Zerganik effect, the principle found that people remember uncompleted/ interrupted tasks better than completed tasks. The psychological tension provided by an incomplete state helps us recall any relevant information we might need to complete the task.
In this section, I have decided to segmentize the criteria accordingly so that the user would be able to snap & upload the handbags accordingly in order to complete the authentication request task. The progress will be auto-saved in draft until the user completes the entire photo uploading task.
Besides that, I have also created a “View Guide” option in the respective segments so that the user would be able to access the guide manual at any time whenever the user feel not so sure “how and what” to proceed during the photo uploading process.
To enhance the user interaction, a success state is one of the crucial components that would definitely have a tremendous impact on the user experience. Success states inform users that they are closer to achieving a goal or already achieved the goal.
Why success state is so important? Because people are emotional creatures. When we interact with digital products, we feel emotions (both positive and negative). The peak-end rule suggests that people judge an experience largely based on how they felt at its peak and at its end, rather than based on the total sum or average of every moment of the experience. By creating a huge positive peak we have a better chance to make users remember our products.
Upon creating the authentication request, it will take 24hours to release the authentication result. So it is very important to design a Request Status Tracking in the product. So that the user would be able to track and monitor their request at anytime until the result is released.
In the nutshell, I feel excited and glad to be part of this project. This project is more complicated and is very useful to upskill my UXUI design thinking and problem-solving skills. If I was given more time and budget on this project, I would probably further explore the following agenda: